WebGL
application from start to
finish.
gl.clear(gl.DEPTH_BUFFER_BIT | gl.COLOR_BUFFER_BIT)
WebGL
constants:
https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants
WebGL
context:const gl =
document.createElement("canvas").getContext("webgl");
WebGL
application is best learned by
writing code.
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new
Uint8Array(mesh.triangles), gl.STATIC_DRAW);