We need a concept of "connectedness."
Assume floating-point values (each component of a vec3
)
are stored as Float32
(4 bytes). How much memory is
used if every triangle directly stores 3 vec3
s?
$k$: # vertices adjacent to vertex,
$\rightarrow$ we need vertex-to-vertex information!
$\beta$: (k === 3) ? 0.1875 : 0.375 / k